The Jungle Book - Tools and Workflows Development.

Realistic Procedural Fur-Water Interaction.

  • houdini
  • procedural
Posted by Bhavesh Pandey on October 8, 2017

Here’s a collection of my my work on Disney’s The Jungle Book.

  • Supervising all the Houdini tasks for Creature FX for The Jungle Book and making sure all the tools functioned correctly and all the shots went on without any technical issues.

  • Most of my work on the show involved developing entire suite of Fur tools in Houdini for realistic and Procedural Fur - Water interaction.

  • Developing Force occlusion models which create realistic occlusion details for simulations. These were used extensively across the creature fx shots to achieve self-occlusion effects for fur on characters.

  • Developing wind models equipped with these occlusion models.

  • Developing wire solver tools which could then be used by the Creature FX team in Maya via Houdini Engine.

  • In addition, I was also responsible for developing and wrapping houdini digital assets which could then be used in Maya via Houdini Engine.

  • Setting up Katana template scenes for quick render tests and approvals.

TheJungleBookToolsAndWorkflowsDevelopmentREEL2017 from bhavesh pandey on Vimeo.